Humans, Defenders of the Light
Human Crest
Icon of Courage
Faction/AffiliationAlliance, Neutral, Independent
Character classesMage, Paladin, Priest, Rogue, Warlock, Warrior, Death knight (WoW); Knight, Archer, Archmage, Barbarian, Templar Beastmaster, Berserker, Buccaneer, Commoner, Demon hunter, Exemplar, Gladiator, Gunman, Infiltrator, Soldier, Marksman, Necromancer, Scout, Sorcerer (RPG); Brigand, Enforcer, Assassin, Bandit lord (WC3); Druid (presumed), Mage hunter (?)
Racial capitalStormwind City, Theramore (Alliance)
Racial leader(s)King Varian Wrynn, Lady Jaina Proudmoore, Various others
Racial mountHorse
Primary language(s)Common
Secondary language(s)Any
Height4'10" - 6'6" (147 to 198 cm) (male),
4'5" - 6'1" (135 to 185 cm) (female)World of Warcraft: The Roleplaying Game, 174</ref>
Sources: World of Warcraft: The Roleplaying Game, 174

Humans (aka mankind or humanity) in Warcraft are a resilient species native to the world of Azeroth. Many live in the Eastern Kingdoms, once known as the Azotha, they founded seven kingdoms that banded together in the Second War. Humans native to Northrend were often turned into slave labor in the magnataur kingdoms of ancient history. Since the Third War, the kingdom of Stormwind has led humanity, and is a powerful member of the Alliance.

Introduction Edit

Humans are among the youngest races on Azeroth, but they make up for it by being the most populous. With life spans generally shorter than the other races, humans strive all the harder to achieve great heights in empire building, exploration and magical study.

This aggressive and inquisitive nature lead the human nations to become active and influential in the world. Such was the case prior to the orcs' original invasion through the Dark Portal. Human kingdoms suffered greatly in the three wars against the orcs and demonic hordes.

Many, many humans fell in the Third War, leaving behind battered yet unbowed survivors of the Human Expedition under the command of the sorceress Jaina Proudmoore. This group settled on the wild continent of Kalimdor. The humans who did not escape the eastern continents were not so fortunate.

Lordaeron is decimated, a wasteland now little more than a battlefield for forest trolls, the Scourge, Forsaken, ogres, and other creatures. The few humans who remain in Lordaeron are ragged and weary, struggling constantly to keep their small settlements free of the villainy that boils around them.

Stormwind, the first to feel the orcs' rage, fares better and is the most powerful human nation remaining. Still, Stormwind is far from safe, and enemies advance on all sides.

Humans value virtue, honor and courage, though like all races they also pursue power and wealth. Humans have spent generations battling dark forces and have lost some of their greatest kingdoms to them. This loss embitters humans, and they have a warlike view of diplomacy — swing first, ask questions later. Aided by belief in the Holy Light, humans have fought the hardest and endured the most during the wars against the Horde and the Burning Legion. Despite all their tragedies, humans remain hardy and brave — thoroughly committed to building strong societies, reinforcing their kingdoms and reclaiming their nations. Years of war have tempered human resolve, and they are more hardened and determined than ever before.